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Showing posts with label clock works. Show all posts
Showing posts with label clock works. Show all posts

Tuesday, June 25, 2013

The Summer Time Animation Domination



It's summer time in Seattle and I have a great new idea: I'm going to spend it in doors creating animations. Just kidding... well, partially kidding. The past two weekends I created new animations and I already have another idea for a third which I will work on THIS weekend. So unless something irresistible comes up, I'll just keep making them on a weekly basis. Today I'll show you two that I have done so far, and go into the details of the second one. (I make another blog to talk about the first animation, but since I just completed the second animation I'm more excited to talk about that.)
 

Ok!! So I was sitting there one day thinking about my portfolio and that I really needed several animations made purely in After Effects. So I was brainstorming about a good animation that uses a lot of layers and has a bunch of moving parts when I had the idea to create an animation to simulate the inside of a clock. Now when you watch it obviously isn't designed from the blueprints of an actual clock, but it does have several key elements: A) an enclosed environment, B) moving gears, and C) the shadow of a clock face. 

A) This effect was created by importing a wood texture that I found online. I tried to find the most evenly lighted picture so that all the edges were the same brightness and there wasn't a repeating hot spot on each wall. After I imported the picture I turned it into a 3D layer, changed the rotation to create the floor, duplicated it, changed the rotation again to turn it into a wall, and repeated the process till I had my little wooden room. Doing this created a feeling of being in a space (or hopefully being in a clock).

B) The moving gears were also found online in one illustrator file that someone put up for others to use. I went through and picked the gears I liked, then precomposed them. I brought them all in individually and placed them within the clock compositon. For the rotation animation I Alt+Clicked on the Z rotation and added the expression "time*X." Then I would duplicate the gears line up the teeth and change duplicate's expression to "time*-X" so that they would rotate in the opposite direction.

C) The Shadow of the clock face was pretty straight forward. I imported a png file of the clock face (thus preserving it's transparency) and put it into my comp. Then I turned it into a 3D layer and placed it behind the camera. Then I created a spotlight and placed it behind the clock face and pointed it at the rear wall. Then I opened the clock face's Transform Properties and enabled "Cast Shadows." Viola! Instant shadow!

After I created the animation, I found some simple sound effects on Youtube and laid them on the track in Final Cut Pro. Finally I put the animation on repeat.  And that's that! I will admit that I am not 100% happy with the lighting in the scene, but it lighting is not an area that I have worked a lot in yet, so maybe that will be my next project!.