Pages

Tuesday, January 17, 2012

League of Legends Abstract

Tomorrow, I'm going to be talking about why I like, and dislike, League of Legends. If you are unfamiliar with LoL (or video games in general) then here is an abstract that I wrote that explains it. If you'd like to watch some gameplay you could go to YouTube or just watch it stream live on CLGgaming.net. Here is the official LoL website.

League of Legends

An abstract review by Ryan Suter

League of Legends is a team-based action-strategy game from the growing “multiplayer online battle arena” genre (MOBA). MOBA games are exclusively played online. Characteristically they release with a small number of heavily tested and well-balanced maps. Traditional story elements, including back story, world story/context, map descriptions, character bios and lore, are expressed in-game as well as on the web. MOBA games are designed around competitive matches that have high replay value.

The main objective in League of Legends (LoL) is to destroy the enemy Nexus by breaking through the enemies’ defenses. Two teams of five players control unique hero units called Champions. Players must use skill, strategy, and map elements in order to gain an advantage in an otherwise equal playing field.

LoL is set up with two bases in opposing corners that are connected by three lanes. Two layers of defenses protect the lanes.

· These defenses are balanced to provide a level playing ground for each team.

· Stationary towers are the first layer of defense. They prevent the Champions from walking straight into the enemy base.

· Endless waves of AI controlled robots (minions) are the second defense. They are designed to protect their lanes and towers. Champions kill the minions and towers in order to gain experience and gold.

Champions are fundamentally balanced, however over the course of the game they differentiate themselves with their items and abilities.

· Experience is used to upgrade abilities.

· Each ability for every Champion is unique in some way.

· Gold is used to purchase items that can give bonus statistics or abilities.

· Items can compliment a player’s Champion or counter an enemy.

Players need to use strategy and teamwork to win games. When picking teams, players need to choose Champions that will compliment their teammates.

· Well-rounded teams are harder to counter.

· It is important to communicate with teammates in order to know when to engage or retreat during a team fight.

· Winning or losing team fights can dictate the victor, as it gives the winning team an advantage.

1 comment: