Friday, November 9, 2012
DIY Resin Mold Skulls
Sunday, October 7, 2012
Spooky Stop Motion
Happy Halloween! This was my first time doing an animation outside with lighting that changed as I went. There are some things I would do differently but I'm not unhappy with the results. More details on how I did it are below:

Wednesday, June 6, 2012
Suggested Viewings: British Cinema
The following movies are also tied together with two common themes: They are all directed by Guy Ritchie and star Jason Statham. So you know they're going to be awesome.

When a group of no-bodies get cheated in a high-stakes card game they end up half a million pounds (that's British money) in debt with only a week to pay it back. Guy Ritchie movies always have a lot of great action and comedy. They characters, situations, and dialogue will get at least a few chuckles out of you. Lots of gangsters, guns, and f-bombs in this little gem.
Guy Ritchie has also made another movie that is similar to the above called Revolver which was released in 2005 in the UK and 2007 in the US. I personally do not believe it is quite good enough to suggest everyone to go watch it, but if you really liked the first two you'll probably like this one as well.
Monday, June 4, 2012
Discussions with Devs: Beatrice the Biologist on Amoeboid
Wednesday, May 30, 2012
Suggested Viewings: Eastern Westerns
Tuesday, May 22, 2012
Suggested Viewings: Animated Marvel Adventures!
Since I'm still on a pretty big superhero kick from the The Avengers movie, I'll be talking about animated Marvel cartoons. Animated shows and movies are great because they can get away with things that live action movies cannot. For example, it is extremely difficult to get CG special effects to look realistic enough for people to suspend their disbelief. However, cartoons do not have this problem because they are not realistic to begin with. And once you buy into the following cartoons it will be hard for you to pull yourself out.

Black Panther: The Animated Series (2009)
Back in 2008 BET teamed up with Marvel Knights to create an animated comic series for TV that was released in 2009 and debut on television in the US in November 2011. The series is based around the origin of the Black Panther who is the king of the reclusive nation of Wakanda in Africa. Out of all the animated comic book series that Marvel Knights has released, I think that this one is the best. It's a good series and with rumors of Black Panther getting his own movie, it's a good way to get associated with the character.
Tuesday, May 8, 2012
Choreography v Fast Cuts: Why The Avengers Was So Refreshing
A lot of modern day action scenes skip long choreographed shots and use fast paced editing of brief, tightly framed shots. For example, in a scene where a waiter drops a cup of tea and a ninja catches it before it hits the floor, all of the action could fit into one frame/shot without the camera cutting or moving. But the excitement of this scene could be enhanced by breaking all of the smaller actions into separate close ups: A foot slips. The ninja notices. The cup falls off the tray. A hand jets out. The waitress’ shocked face. The hand catching the cup. The cup returning to the tray. The ninja sitting back down. This technique adds to the excitement of the moment by bombarding the audience with close ups that literally make the action bigger and faster. While there is no fundamental problem with this, I happen to believe this fast cutting technique is over used and often disorienting. I think a lot of filmmakers feel a need to pump up their scenes with fast cuts even if it doesn't need it. I remember asking myself, “is it necessary to play up the action in a scene where two giant robots are fighting and crashing into a highway overpass? Is that not exciting enough?”

**I will also take the time to make this plea: Filmmakers, DO NOT USE FAST CUTS IN 3-D!!! We can barely sit through a two+ hour film with 3-D glasses on, please do not tax our senses with your wily edits!
By now you can understand my apprehension when I got tickets to go see The Avengers in 3-D Imax. Yet, the unbearable and disorienting fast cuts never came. Instead, during the middle of the New York fight scene I was delighted by a long cut that focused on and then moved seamlessly from one fighting Avenger to another. By choosing to not use the tired ol' crutch of fast cuts, Joss Whedon had created a beautifully choreographed scene that was both action-packed and coherent. I was actually allowed to look at the whole battlefield and admire the action instead of having my face pushed into every hammer blow and repulsor blast.
This specific long shot was both awesome and iconic, and I will bet good money that if you saw The Avengers you know exactly what shot I'm talking about. I hope that other filmmakers out there noticed it too. It's time they stopped hiding behind fast-cuts and learn how to actually choreograph a scene.
Further Viewings: If what I said resonated with you at all and you would like to see well choreographed action movies I suggest Ong-bak: The Thai Warrior (2003) or one of Jackie Chan's earlier films from the 90s. These can be found on Netflix.
Tuesday, April 24, 2012
Discussions with Devs: Magic Pixel Games
As always, if you have any suggestions for future episodes then comment below or email me at ryanjsuter@gmail.com And thanks!
Sunday, April 15, 2012
Comic Review: AvX #1 and the Marvel AR app

I want you to do something. Get out your smartphone or tablet computer and download the Marvel AR app (it's available on iOS and Android). Now open the app, make sure your sound is on, and point it at the AvX cover and watch the magic.
On April 3rd the first Avengers versus X-Men came out. I'm pretty excited about the series because Captain America is my favorite super hero and the X-Men is my favorite super team. It is going to have some very awesome match-ups for sure. In this story arc, the destructive Phoenix Force is rocketing toward Earth and people are starting to freak out. It's coming to Earth to embody the newest mutant, Hope, as its host and everyone knows it. The Avengers are trying to stop the coming of the Phoenix Force and have some sort of plan that involves taking Hope from the X-Men. However, Scott Summers (Cyclops) is the leader of the X-Men and is refusing to give Hope over to the Avengers. Scott knows that the Phoenix Force can be very destructive, but he also knows that whenever it destroys something it leaves behind a rebirth of new life. He believes that the Phoenix will restore the mutants that were lost when Scarlet Witch changed reality back in the House of M story arc by changing all but 200 mutants into regular people.
It is understandable that both parties are conflicted as to what to do, but I have to admit that I am disappointed in my favorite heroes' problem solving/conflict resolution skills. You would think that they could all work together to figure out a solution, but I guess they used up all of their teamwork skills in Fear Itself. Then again, comics wouldn't be very interesting if there wasn't any fighting.

The app is a little finicky but overall it adds a whole new dimension to enjoying the book. I like comics, but my biggest complaint is that they are so short I'm always left wanting more. So with all new content I got a lot more out of AvX #1 then I have with any other comic. The best part is that the technology is brand new, so it will only get more sophisticated with time. I can't wait for this Wednesday.
Friday, April 6, 2012
Discussions with Devs: Tarver Games
Enjoy!
A big thanks to Chris for working with me and being my guinea pig on this project.
This is a shortened version of the interview. I will post the full version at a later time.
Tuesday, April 3, 2012
ECCC Part 3: The "least colossal Colossus ever"
Costumes
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Kitty Pryde (Lauren McLaren) and Colossus (Me) |
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Galactus and Silver Surfer |
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Falcon! |
Monday, April 2, 2012
ECCC Part 2: Panels
Panels

The second panel was How to Edit Comics. I've done film/tv editing and I know the role of a literary editor, but I didn't know the first thing of what it takes to edit a comic book. Turns out the editor is like a ringmaster at a circus, coordinating between all the different artists (pencilers, inkers, colorists, etc.) to make sure that the book hits all its deadlines.
The third panel was Pint O' CB where fans got to ask any questions they had for Marvel Comics' Senior Vice President of Creative and Creator Development, C.B. Cebulski. Since this was a Marvel panel and we were dressed as Kitty and Colossus, I decided to go up and ask a question in character. The panel didn't release any groundbreaking news, but it was fun and we all had a some good laughs.
The fourth panel was Starting a Successful Kickstarter. Kickstarter is a website where people can raise funding for their projects. It was a very informative panel and I encourage any creative types with a good idea to go take a look.
The fifth panel was Oh My, It's George Takei. This panel was held in a huge hall with probably a thousand seats. We lined up 30 minutes early and still had to wait to get in because so many people had stayed in the hall after the previous panel. It was worth the wait. George Takei is very funny and he had the whole audience going with all of his funny stories. However, the moderator was Danny Bonaduce. He got a few laughs out of me, but I mostly just thought he was an ass.
The final panel we went to was the Star Wars Radio Play and it was my favorite. The panel consisted of famous voice actors from Futurama, Pinky and the Brain, Finding Nemo, Teen Titans, etc. Billy West, Tara Strong, Maurice LaMarche, John DiMaggio, Kevin Conroy, Jess Harnell, and Rob Paulsen did a reading of New Hope while there were randomly assigned different voices by the moderator. My favorite combo was Futurama's Bender as Princess Leia performed by John DiMaggio and Power Puff Girls' Bubbles as Darth Vader performed by Tara Strong. I love doing impersonations and voices, so I was enthralled and inspired by the talent on stage.
The panels were all very interesting and entertaining. We would have liked to have gone to more, but we were also busy showing off our costumes. Come back tomorrow and I'll tell you all about it.
Sunday, April 1, 2012
ECCC Part 1: The Booths
Booths


The artist booths were my favorite. Their artwork covered original material as well as personal takes on well known subjects like super heroes or television shows. The artwork was not just limited to drawings; there was a lot of comic-inspired figurines, crafts, and jewelry. Many of the artists were there doing sketches at their booths. It was cool to see the artistic process first hand. And since most comic book artists are freelance the show is a great way for them to get fans and find work.
There were also a lot of shops set up with really cheap comic book deals, toys, tshirts, etc. but we didn't bring any extra money for shopping.
The booths were interesting, but it was hard to get a good look at them since we were in costume and everyone was stopping us to take pictures (including the people running the booths). We mostly just used walking around the booths as a time filler while we waited for tomorrow's subject: panels.
Wednesday, March 28, 2012
Family
When I was laid off from THQ and decided to move to Washington, I had a much smaller friend circle and no blood relatives around. I was fortunate enough to have my girlfriend's family take me in; I will always owe them for the generosity they have shown me. But I will be candid with the fact that I was unsure of my future in the area. Not having a job began to weigh heavily on me and I unconsciously put up emotional walls to protect myself just in case things did not work out and I had move away. I started to think the encouragement I was receiving from my local companions was to mostly protect themselves from me freeloading off of their generosity. I was still in contact with my immediate family, but without face to face contact, their sincere encouragement only went so far.
Today, I got a job. It's not in the game industry like I had hoped but it is a good job and I am more than happy to have it. The outpouring from my family was one of relief and excitement. They worry about me being so far away and now they have the piece of mind that I am gonna be alright. My kin's reaction was not altogether surprising to me. However, the affection from my Seattle coherts was. Their excitement was abundant and genuine. I realized today that my emotional barriers had blurred my perception of their concern. They were not merely worried about how I might affect them, but they were truly concerned about my well being, my future, and my happiness. Just like my family back home.
I was under the impression that I made the move to Washington where I didn't have any family. I am happy to admit that I was wrong.
Monday, March 26, 2012
Exploring Washington: Count down to ECC

So then I picked Kitty's mutant boyfriend, Colossus (the big Russian guy that turns his skin into liquid metal). My first thought was how awesome of a character that is for a Cosplay costume. But then I started to realize just how much work it was going to be. Nonetheless, with ECC this weekend, I am happy to say that Kitty and Colossus will be there and we are very much ready to go.
I encourage you all to go check out the details of the costume making on Lauren's blog: Cosplay Update: Ready for Con
Wednesday, March 21, 2012
Game Review: Draw Something
One of the reasons I really like this game is because it is so accessible to people. It's really simple, you just pick your prompt then draw your picture. The game gives you three prompts, an easy, medium, and hard word. After you pick your prompt you can draw whatever you want to get your point across. This opens the doors for boundless creativity. I like seeing the creative side of my friends and family. I'm not playing with any da Vincis or van Goghs, but it's fun to see everyone's artistic ability no matter what the level. Though today, I had really hard time figuring out a drawing of what was allegedly a bed. The best part about playing with friends is using inside jokes in the pictures. Playing a Twilight drinking game a few weeks ago turned out to be great material for one of my proudest masterpieces.
But the game isn't without it's problems. The biggest let down is the small amount of words to choose from. I've had words repeated against the same people in less then ten moves. One time my friend drew an Ewok and the next turn the hard prompt I got was also Ewok. I understand that the game makers want people to buy the full version to get more words, but I thought that was just a little ridiculous. However, this is just a small complaint against an otherwise very fun game.
All in all, I would recommend this game to anyone who has a compatible device. It's free, it's fun, and any can play it. So what are you waiting for? Go Draw Something!**
**(I'm more than slightly ashamed for that, but I couldn't help myself.)
Thursday, March 8, 2012
Discussions with Devs: The Plan So Far
For a while now, I've been tossing around the idea of doing Skype interviews with Indie game developers. I've mentioned it to a few people and they all seemed to like the concept. If you're interested, here are some details about the project:
- The title of the project is called "Discussions with Devs"
- They segments would be 5-10 min video Skype interviews
- We would talk about the studios, what inspires them, how they got into it, and their latest game of course
- The objective is to have fans get to know the developers behind their favorite games, get the developers some free publicity, and offer insight into the Indie community and the future of gaming
- My girlfriend, Lauren McLaren, wrote the theme music
A few weeks ago, I discussed it with Richard Williams, a former coworker of mine from THQ, and he was nice enough to put me in contact with a guy named Chris Wright. Chris, is starting up a business in Melbourne, Australia called Surprise Attack that does PR and marketing for Indie devs, so he seemed like the perfect person to talk to about my idea. Yesterday, I chatted with him via Skype and got some very good pointers on working with Indie developers and where to start searching for good studios. After my talk with Chris, I finally feel prepared to start sending out feelers to potential interviewees. However, the whole gaming industry is on hold right now due to GDC, so even though I've already heard back from some people they won't have an answer till next week. But that's OK, cause I still have some issues to iron out.
There are some websites that are doing similar work, including toucharcade.com. That website follows all the different games and trends in the world of mobile developers. They even do a weekly podcast that I've been listening to.
All-in-all I'm really excited for this project. If you have any suggestions for my show, or ideas for potential interviews, post a comment below or email me at ryanjsuter@gmail.com. And thanks!
Tuesday, March 6, 2012
Exploring Washington: the Star Wars Shop

When we walked in, I was overwhelmed by all the toys, posters, clothes, TVs, and ad campaigns in the store. There were collectibles sitting on the floor, on shelves, and hanging from the ceiling (including a five foot long replica of the Millenium Falcon). The store was not set up like a store, more like a toyroom. After we walked in we saw an umbrella holder that was filled with lightsabers. There were TVs playing movies (the actual series, plus Family Guy's and Space Balls). And only the Lego sets (pre built and on display) and high-dollar items had signs that said "Don't Touch!" The Star Wars Shop was also like a museum with items spanning the whole life of the franchise. Some of the toys were even set up to recreate scenes from the movies. The most impressive was a giant glass case where you could rotate a recreation of the Ewok village built from 3 different 1970's Ewok village playsets! Besides a toyroom and museum, Sucher & Son's really took the extra step to make the place a temple for Star Wars fans. Not only did they have licensed paraphernalia on display, but they also had fan-made materials. There was an AT-AT walker made from plywood and plexiglass, so you could see into all the compartments, that I thought was cool. They even had a TV with bulbous speakers on top made to look like Jar-Jar that was playing Episode 1 (which I thought was less cool).
After a while, a man came in by the name of Don. I'm not sure on the history but I think he was the one that started the store (judging by the frequency of his appearance in the photos on the walls). He was an older guy with a well worn Family Guy Star Wars t-shirt. He was delighted to meet us and started talking to us about our Star Wars knowledge. Then he disappeared for a second and returned with post-cards and flyers for us to take with us. On our way out, he encouraged us to sign the guest-book. Definitely a curiosity shop.
As we walked back to my girlfriends place, I started to think about what it takes to run such a shop. I have a hard time believing that it could be making a lot of money. Especially, considering its niche audience in a small town. My guess is tourists and pilgrims are where they get their bread and butter. But besides the economics, how can someone be such a fan of the Star Wars franchise that s/he goes to work everyday selling the same stuff and watching/listening to the same movies? The reality is Don isn't just a fan, he's a fanatic. He loves Star Wars so much that he has dedicated his life to it. It probably isn't easy or lucrative, but it is his labor of love. And that gives me encouragement to keep working so that one day, I can have my own Star Wars Shop*.
*Metaphorically of course, cause I'd rather have a barcade (half bar, half arcade, all awesome).
Wednesday, February 22, 2012
An Optimist's View of Unemployment: The Exciting Unknown
New City.

New People.
I already had a few friends in Seattle and while they are great, I'm more excited to meet all the new people! And it began before I even arrived. After I was laid off from THQ, my coworkers were nice enough to put me in touch with people they knew that lived up here. And while the hope is to connect with someone that can get me my next job, it is till enlighting to meet people and gather any advice I can. But I'm also doing a lot of leg work so every time I head up to the city I try to meet as many new people as possible. There is still a lot weight in the old adage of, "It's not what you know, but who you know."
New Opportunity.
Now for big-boy talk. What am I going to do now? And I have an answer: I don't know. While I would like to work in the tech industry and be a game designer, I have become aware that not all hopes come true. I will work my tailbone off to try and make it happen but I realize that I have to keep my options open if I want to remain in Seattle. I was hanging out with some people the other night and one of them said to me, "I hope you find work in the industry you want because there is nothing like earning a dollar doing something you love." First of all, that is an awesome quote. Second of all, it really resonated with me. I love film and television. I am trained in film and television. So if I got a job in film or television, I would be extremely happy. However, I am also greatly invested in finding work in the game industry, and I'm willing to do whatever it takes to make that happen. And while a getting a job right away in either of these industries would be ideal, I am not above taking something in the mean-time. But I will be so bold to make this statement: I will get a job in the entertainment industry.
So there you have it. But let's say for argument's sake we take a realist's view of my situation. I'm unemployed in the worst economic downturn since the great depression. Jobs are rare and even if you find you find one, chances are it is not remotely related to what you went to school for. Add on top of that that most people my age are underemployed and all of sudden the chances of me getting my dream are even less! With all that being said, let me say this: I'm still excited.
Tuesday, February 7, 2012
Exploring Washington: The Arrival
So these past two weeks have been a blur. I was laid off two Thursdays ago. So because I want to get into the video game industry I decided to move to Seattle. (It doesn't that hurt my girlfriend and some other friends live up here.) After my lay off, I immediately started applying for jobs. I was gonna take two weeks to make my move but then last Thursday, I got an email about a job interview for THIS Wednesday! While I was excited it meant that I only had five days to make my move. So I had a garage sale on Saturday. It was pretty awesome. My roommate and I just sat in the garage and watched all the funny people go through our stuff. I suggest it to anyone who has too much stuff and a free Saturday. It was awesome entertainment, plus I made money! Anyway, I left early Monday morning. (I made a video blog of my travels and will post it to this entry soon). I arrived today (Tuesday) before noon and began settling in to temporary home. I'm all moved in now, and am prepping for my interview tomorrow. This is my first interview and while I hope for the best, I'm not delusional about landing a job on my first day here. But now that I'm here I want to start on my new project (details to follow in later posts) where I will explore and learn more about the Indie gaming scene in Seattle. I'm very excited to be in my new city and look forward to sharing all the cool things I find. Stay tuned!
Friday, January 27, 2012
New Stop-Motion: An Ode to Hitchcock
- 760 unique images in the video.
- 20 hours of total production time
- 4 hours of finding and mixing audio
- 3 hours of set up and filming
- 12 hours of editing and syncing
- 4 different audio clips from 3 different episodes.
Tuesday, January 24, 2012
Philosophy of the Final Frontier

Season 4, Ep. 23: The Host
When the two moons of a distant planet are on the brink of war, the Enterprise is enlisted to take an ambassador to the mitigate discussions between the two societies. The ambassador is told by another delegate, "They are more factionalized then ever. Listening is a skill that seems to have evaporated with the heat of argument." To which the ambassador replies, "Speak softly Governor, those who cannot hear an angry shout may strain to hear a whisper." Another fascinating quote with relevant political implications. I often get the feeling that the mentality of our current political climate is fundamentally flawed. Words like compromise seem to be avoided at all costs. Indeed our past 112th Congress spent more time in Washington than ever before, but still managed to be the most unproductive session since records began being kept. The political climate has reached a point where no one listens to each and thus cannot agree on anything. My hope is that as a society we can be that whisper and change all that.
Monday, January 23, 2012
Stop Motion Techniques
Many people are familiar with "Claymation" films such as the Rudolph Christmas special and Tim Burton's "The Nightmare Before Christmas." (I guess people get a lot of free time around the holidays.) This is why I refer to this style of stop-motion as the mainstream approach. These films gain their appeal by violating the audiences' expectations that still objects should remain still. I believe that the mainstream technique is more popular because it "gives life" to the subject. A self-propelled figurine has an almost magical effect that captivates the imagination (or at least it captivates mine).
// While doing this post, I found a really cool video using the mainstream technique in a very experimental manner. Sorry i'm late
The experimental technique violates expectations in the opposite fashion of the mainstream technique: taking an object already in motion and making it appear still or changing its course. Many times this technique is used to make objects appear as though they are violating the laws of physics. In THIS video I made myself look like I was flying. This effect is accomplished by taking footage of me repetitiously jumping at the same height but only taking a single frame from the apex of each jump. While this is a fun experimental technique, it is not as widely used in mainstream media as the other form of stop-motion. I believe there are two major reasons why this technique is used less often than its counterpart:
1. There are too many alternatives to create the same effect that are easier to execute and produce a higher quality product. Imagine if you wanted to make a ball look like it was floating. The easiest way to accomplish this would be to suspend the ball from a string and just film it hanging there. This would avoid a lot of filming and editing as well as the choppy image that is inherent to re-creating this effect using stop-motion.
2. It looks very unnatural. The mainstream technique attempts to take the lifeless and make it appear more life like, while the experimental technique attempts to defy the confines of reality. I believe that audiences are more accepting of a film that tries "play by the rules" while finding films that push the boundaries of a film more of a novelty.
Stop-motion is a fun style of film making that anyone can do with enough time, patience, and creativity. While I'm not an expert, I hope that my analysis gives you a better understanding of stop-motion from a viewer stand point. And if you're making a stop-motion film, I hope this can help you understand how your work will be perceived and what technique is right for you.
Friday, January 20, 2012
Friday Fun: Ladyface Alehouse

The prices for pints are average for drinks in LA ($5-$7), however you get a better deal for the growlers (take out only, $6 for the jug and refills start at $12). They don't have a drink happy hour, but they do have cheap eats from Mon-Fri 3-6pm & Th-Sat after 10pm. I didn't eat when I visited, but I probably will sooner or later so I'll update this blog when that happens.
Overall, I liked Ladyface. The beer was excellent and the prices weren't too bad. It is a bit of a drive out of LA, but if you're looking for a local brew that's a little off the beaten path, then I would definitely come check this place out.
Thursday, January 19, 2012
8 Reasons Why Everyone Should Do Code Year
1. It's simple to sign up: The page takes a Google approach to its simplicity. There's a nice big box where you put your email address and every Monday you'll receive an email with your lessons.
2. It's Free: Lots of people pay a lot of money to take courses in school or online to learn how to code. While there are no football games or keggers to go to at Codecadmey, you can't beat the price tag.
3. Preset Goals: One of the difficulties that I've had in teaching myself code (I was learning C++ from THIS sight), was that I had nothing to keep me on track but myself. Whenever I got busy, my own lesson plans got smaller and smaller. With Code Year, the emails they send you have a set of lessons that you know you have to finish by next week. And the lesson plans are more than manageable by my account.
4. It's Interactive: When you click on a lesson link you're taken to an interactive page. The left side has instructions while the right side has a lite Integrated Development Environment (IDE) where you can write and run your code. The IDE is the interactive portion of the lesson. Lead you through your lesson by telling you what you've done right and if you're doing it wrong.
5. Lots of Positive Feedback: Some people get crazy with collectibles. Like badges on 4square or achievements on XBL. Code Academy has recognized this and added a point and achievement system into Code Year. It tracks your progress and awards your efforts. Positive reinforcement and collectibles are great ways to motivate people.
6. Sense of Community: Codecademy is also set up with Facebook and Twitter. This way you can tweet your progress and see what you're friends (or total strangers) are up to as well. I enjoy this aspect because knowing you're not alone in your efforts can really help you keep it up.
7. Make Yourself A Better Candidate: I wouldn't recommend doing one lesson then putting "Fluent in JavaScript" on your resume. However, it doesn't hurt to inform people that you're learning. It shows initiative and a willingness to learn. Just make sure that you are upfront about your abilities and limitations if anyone expresses interest.
8. It's not too late! Yes, it is already over halfway through January, but Code Year is only in it's second week. You may have to put in a little more effort, but being behind two weeks shouldn't be a reason to give up on the whole year.
There you have it. Eight simple reasons why everyone should be learning code. And if you're still not convinced, just remember that you don't have anything to lose, but a lot to gain. So let's get out there and code!
Wednesday, January 18, 2012
League of Legend's Black Eye
Have you ever gone to a sporting event with really rude fans? You’re there to have fun, but that drunk guy three rows back is hell-bent on ruining the experience. This is League of Legend’s black-eye: their community of players. I want to make it clear that I love playing League of Legends (LoL) with my friends online. Unfortunately, some of the reasons why I love the game are also the inadvertent causes of its major flaw. There are no natural filters (i.e. low skilled people are not deterred from trying the game because it is free). And emotions are elevated because of the high level of competition. This often leads to teammates fighting over game chat, blaming others, and over all rude behavior. The developer, Riot Games, continues its campaign to improve its community (The Summoner's Code and The Tribunal), but it remains an often immature and hostile environment.
League of Legends debuted in 2009 and is based on a free-to-play model so that anyone can get on and try it out. If you really like LoL and want to support Riot Games, you can throw as much money into it as you want, and if not then no big deal. I love this because it’s a win-win for the developer and gamers. However, no cost barrier means there is nothing to deter casual gamers. Now, this is not a bad thing by any means, because people should be encouraged to try new things. But, casual gamers will have a hard time with the learning curve, unless he or she is naturally skilled or has friends that are willing to teach the ins and outs.
Learning the ins and outs is crucial in League of Legends as it is also a fiercely competitive game. It has a tutorial, as well as options for AI opponents, but sooner or later you’re going to want to play with other people. The only way to get good at playing real people is by teamwork and a willingness to learn. This is where the community starts to break down. When most players start losing, they just give up the fight and harass the weak player instead of trying to explain what that person did wrong.
I really like the game and I’m sure I’ll blog about it in the future. However, dealing with the community has a huge psychological toll. So if you feel like I do, make sure you try and teach others when they fail. Also make sure to report players with bad behavior as that is the only way to kill a troll.
BTW, if you'd like to join me and my friends my tag is rstrojan.
Tuesday, January 17, 2012
League of Legends Abstract
Tomorrow, I'm going to be talking about why I like, and dislike, League of Legends. If you are unfamiliar with LoL (or video games in general) then here is an abstract that I wrote that explains it. If you'd like to watch some gameplay you could go to YouTube or just watch it stream live on CLGgaming.net. Here is the official LoL website.
League of Legends
An abstract review by Ryan Suter
The main objective in League of Legends (LoL) is to destroy the enemy Nexus by breaking through the enemies’ defenses. Two teams of five players control unique hero units called Champions. Players must use skill, strategy, and map elements in order to gain an advantage in an otherwise equal playing field.
LoL is set up with two bases in opposing corners that are connected by three lanes. Two layers of defenses protect the lanes.
· These defenses are balanced to provide a level playing ground for each team.
· Stationary towers are the first layer of defense. They prevent the Champions from walking straight into the enemy base.
· Endless waves of AI controlled robots (minions) are the second defense. They are designed to protect their lanes and towers. Champions kill the minions and towers in order to gain experience and gold.
Champions are fundamentally balanced, however over the course of the game they differentiate themselves with their items and abilities.
· Experience is used to upgrade abilities.
· Each ability for every Champion is unique in some way.
· Gold is used to purchase items that can give bonus statistics or abilities.
· Items can compliment a player’s Champion or counter an enemy.
Players need to use strategy and teamwork to win games. When picking teams, players need to choose Champions that will compliment their teammates.
· Well-rounded teams are harder to counter.
· It is important to communicate with teammates in order to know when to engage or retreat during a team fight.
· Winning or losing team fights can dictate the victor, as it gives the winning team an advantage.